Stevie's GRAPHICS Page for Generated Textures

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What's A Mapping?

A Mapping uses the colours of other textures as coordinates on the source


We use three textures to create a fourth.  

The Source

0 <= x < Width, 0 <= y < Height

The X Map 

0 <= X(x , y) <= 255

The Y Map 

0 <= Y(x , y) <= 255

 

The three textures can come from anywhere and the X , Y Maps do not have to be the same picture.

We split the main colours (Red Green Blue) and treat each independantly.

As we see, there are two kinds of mapping, Direct and Offset.

Each produces radically different results from the same sources.

The Source coordinates are modulated to point inside the picture.

The Direct Map

D(x , y) = S(X(x , y) , Y(x , y))

If the Source is larger than 256x256, only the square of that size contributes to D(x,y).

The Offset Map

A(x , y) = S(x + X(x , y) , y + Y(x , y))

If the Source is larger than 512x512 only the square of that size will contribute to A(x,y).