Kitty
is back.
Used as the
source
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Kitty
is mapped to Kitty.
X and Y come from the
source.
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Kitty
is mapped to Kitty
With X and Y treated
as offsets
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Kitty's Plasma
We can use the plasma
either as the map or the source
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Kitty's plasma helps
out.
Plasma is the source
and Kitty is the map.
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A
Fractal Texture.
Now things get really
interesting......
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Kitty
and the Fractal
The 'Marble' effect.
Kitty's map is the fractal. The smoother the
fractal, the smoother the result.
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Kitty
and the Fractal again.
The 'Acrylic' effect.
X and Y are offsets.
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The
Fractal and Kitty.
The 'Water-wash'
effect. X and Y are from Kitty. The smoothness of
the fractal controls this resullt..
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Kitty's Plasma and the
Fractal
Shows we can lose the
source and auto generate.
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The
Fractal mapped to itself.
The 'Contour Map'
effect
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The
Fractal mapped to itself again
X and Y as
offsets.
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An interesting
feature of the process is that if the
source and the maps are seamless, then so
is the result.
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In some cases, if
the source is seamed, so long as the maps
are not, the result will be
seamless.
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The Background
texture for the pages on this site are a
plasma and a fractal 'Marble'
combination.
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What's
a Mapping?
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