Stevie's GRAPHICS Page for Generated Textures

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Fractal | Plasma | Marble


Marble Textures

A 'Marble' texture relies upon two offset maps to remap the colours of the source.

Kitty is back.

Used as the source 

 

Kitty is mapped to Kitty.

X and Y come from the source.

Kitty is mapped to Kitty

With X and Y treated as offsets

Kitty's Plasma

We can use the plasma either as the map or the source

 

Kitty's plasma helps out.

Plasma is the source and Kitty is the map.

A Fractal Texture.

Now things get really interesting......

Kitty and the Fractal

The 'Marble' effect. Kitty's map is the fractal. The smoother the fractal, the smoother the result.

 

Kitty and the Fractal again.

The 'Acrylic' effect. X and Y are offsets.

The Fractal and Kitty.

The 'Water-wash' effect. X and Y are from Kitty. The smoothness of the fractal controls this resullt..

Kitty's Plasma and the Fractal

Shows we can lose the source and auto generate.

 

The Fractal mapped to itself.

The 'Contour Map' effect

The Fractal mapped to itself again

X and Y as offsets.

 

 

An interesting feature of the process is that if the source and the maps are seamless, then so is the result.

In some cases, if the source is seamed, so long as the maps are not, the result will be seamless.

 

The Background texture for the pages on this site are a plasma and a fractal 'Marble' combination.

 

What's a Mapping? 

 

 

 

 

 



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